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All words presented in this blog are purely opinion, not fact - unless specifically stated otherwise in the post.
Tuesday, 3 June 2014
Wild Star Post Launch impressions
So wildstar head start started on Saturday and I played it. A lot.
It came out officially today and I'm playing it. A lot.
Playing on the beta was different from the full game, not a lot, but there were some things that I didn't notice or that changed between beta and release, so I figured I'd give you my opinions post-launch. Both new points and some things I've been thinking the whole time that I had hoped would be fixed by launch.
First of all I want to point out that I really love this game. Gameplay wise and world wise it's fantastic compared to any other MMO I've ever played. the world looks amazing, the gameplay is fun and exciting. It's the first MMO I've played in a long time that I think I might max my character out as a solo player.
Seriously, I can't stress enough how much fun I'm having.
But there are a couple of things that are bugging me, or that they could have done better.
The first of which is getting into PVP as a solo player.
Now I'm not usually one to indulge in the PVP madness, but this game was different, it felt like something I'd really get into, and at level 6 it tells you that you have access to a battleground. But it doesn't show you how to get into it. before you ask, yes theres a group finder, but its not intuitive. I didn't understand at all what it was showing me because it was offering me things that I wasn't high enough level to use yet, and the things I thought I was allowed to use were greyed out. or at least that's what it seemed like to me.
I'd love to tell you that when I got into the PVP it was better, but I never got into a game. I THINK I queued for one, but an hour later I had to leave and hadn't got in so I'm thinking that I was in the wrong queue.
The second thing is that the free mounts that the player gets for playing the beta or buying the deluxe version are not accessible until level twenty-five. I know this isn't a big deal, you still get the mounts, you just have to wait an extra ten levels. But I feel like; if the player pays extra for mounts then they should be allowed to use them as soon as they can use mounts.
If the developers wanted to make sure they player had to spend all of their money at level fifteen then they should have added a mount skill of some kind. But to make the player pay for a mount when they were given one by the company seems a bit sucky.
Third thing, and I think this is the most important one, is that the missions are not epic. They've spent a lot of time making the game seem awesome. Like; fireworks and huge metal characters for levelling up awesome. Like the biggest, baddest raids I've ever seen awesome. Like the voice over whenever you die, teleport or level up being freaking hilarious awesome.
But then the missions are just pieces of text. Just little speech bubbles that feel a little... meh. its like we're back in the beginning of MMOs and its the only way we can show it.
Look at TOR, look at TSW, theres no reason to use speech bubbles- un-VOd speech bubbles. if they added that, made it so that the missions felt more epic, if they gave me a reason to read them, put me in a cut scene maybe, it would be perfect, but right now? meh I'll just click and skip the flavour text.
Still amazingly fun though, the crafting is so in depth, the gameplay is amazing, grouping up is hella fun. I'm loving it. but I'd like it if they fixed the above stuff... and put in a pet system and/or a class that could tame the wild animals of Nexus.
Launch-Tubage
James
Labels:
games,
review,
Wild Star Online,
Wildstar
Location:
London, UK
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