So I'm not a programmer, and yet of the two people in Black Serenity Studios I'm the one learning to program and set up the game. We've been looking at Unity and Game Salad, and I'm still not sure. Game Salad definately seems the less difficult of the two, however it also doesnt appear to be able to do a lot of things I'd like to be able to do (you know, like all of it). Could be I just havent looked at it enough or learned enough about it, but I know that Unity can do a lot more, what with the fact that the game we use at work and the game thats being built is on Unity, and I'm fairly certain that amongst them they use everything I want to.
Of course Unity is ridiculopusly more difficult. Mostly just because it requires programming skills, where Game Salad uses a more visual thing, putting pre-made blocks of code into apropriate paterns. I've installed Unity to start learning, but I don't know how well that'll go, it would seem that Kit Ironsmith will be a slow project... unless I can grab a winning lottery ticket, wish me luck on that front.
In other news I'm almost finished with writing Hunter book 1; On the Hunt.
I'll have to go back through and edit after, ofc, but I'm almost done.
The Hunter books are about a magically impotent P.I. in a world where 50% of the population have elemental magic powers. Not only that, but he deals almost exclusively with the magically charged where even the police have no idea what to do.
Hunter is the foremost expert on Elemental powers, despite not having any.
If you want to read the prologue and the first two chapters head over to http://www.minority-opinions.com/2012/08/hunting-elements.html and enjoy.
Tubage
- James
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