So a while ago on another blog I wrote a review of the first two Mass Effect Games. I decided to post up a review of the third one but nobody reads that blog anymore, soI figured I'd do it here. It's not ready yet, but it's probably going to be related to the first review, so I'm posting it here - as a really scummy way of doing a blog post today as I have nothing to talk about.
Here it is, Mass Effect 1 + 2 Review completely unedited from when it was posted almost 2 years ago:
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I completed Mass Effect 1 in late 2007/early 2008 and I thought it was all
right, nothing special. I was expecting much more from what was advertised, but
even so I enjoyed it. It had a good story, a large, interesting universe full
of colourful characters (in some cases that was more literal than figurative).
Then in January 2010 I took on the challenge of beating Mass Effect 2. Sadly
I didn't have my old save for a number of reasons, domino effecting into the
culmination of me pressing yes instead of no when the x-box asked if I wanted
to delete all saves on the memory card as well as the hard drive.
This, however, did not deter me from playing through the game with no save
data. It, however, was not what I had expected. I was expecting the game to ask
me who died, or how I saved things, what had happened in the previous game in
order to continue this game as if I did in fact have a save file. Instead it
killed the character I was proud to save. It destroyed the council when I made
it safe, and it destroyed an entire race of aliens when I set them free.
So as you could probably guess, the universe was not as I left it, nor as I
expected it.
Still I pushed on. I moved forward. I played the game and I'm glad I did. It
was a great story, wonderful characters, the characters initial ineptitude
compared to my ME 1 character's total badassery was completely justified by him
free falling from space with a broken space suit and dying upon impact with a
planet after the Normandy was blown up.
All in all it was a good game with a great ending that made me scream at the
scream for ME3 not being released until next year, but still there was
something missing. I had a feeling I knew what it was; the feeling of knowing
that you had taken your character through from Eden Prime all the way to the
Omega Five Relay suicide mission. However I had no way of knowing if this was
the truth. A few times over the past year, after purchasing it and Mass 2 for
the PC, I tried to re-play Mass 1 in order to take one character all the way,
but I never got very far. I always knew what was coming; who I had to take out
next, what everyone would say, but then suddenly I was in the zone. I had just
completed HALO Reach and really itching for a good Sci fi so I picked it back
up, and it was awesome.
No longer jaded, or corrupted by advertising or press releases I could play
it for what it was; a fully functional Science Fiction Action Drama. I played
through the game, defeated the Geth, then Saren and when I watched Joker and
the rest of the Alliance Fifth Fleet destroy the blasted reaper I couldn't help
but cheer. I had saved the council, put Captain Anderson on the bench and even
convinced Wrex to pretty much perform genocide against his own species. All in
all it was a good day.
A good day which would be made better by my installation of Mass Effect 2.
Thirty minutes later the installation was finished. I double clicked the
shortcut and was thrust back into the amazing universe that ME2 offers. The
first thing that struck me was how much more interested in my characters
welfare I was than when I was first starting from scratch on ME2. I'd been
through a lot with this character, James Shepherd and I had fought off the Geth,
we'd defeated Sovereign and now we were being blown out of the sky by an
'unknown' ship.
Sure I knew it would happen, sure I knew who was doing it, but it still felt
more real than when it happened to 'New Shepherd' on my first play through. The
simple fact that I'd played through a game with this character really did make
a huge difference. I thought the game was great before, but now...
The games mix RPG elements with a fully functional TPS system with surprisingly
good results. Often times when playing an RPG Shooter both aspects feel thinly
spread, as if doing less of one and more of the other would have made a huge
improvement, but with the mass effect games it works. You start off with a
single point in one special ability and then throughout the thirty levels you
gain extra points to spend as proffered over the abilities you have. Each
ability can be levelled up three times and on the third time you are given the
choice of making the ability even more powerful, or the same power but spread
over an area.
This is the entire extent of the RPG side. sure it has weapon upgrades, and
armour upgrades but I don’t think that they have been RPG elements for some
time, if they were games like Call Of Duty: Modern Warfare and Halo Reach would
be considered RPG FPS and I think that's just stupid.
The rest of the game is a very effective TPS that works incredibly well with
each of the weapon types. Sniper rifles, Assault rifles, shot guns, or pistols,
the weapons all feel genuine, the level of accuracy degradation and weapon
power all seemed perfect for each weapon.
I have to say, however, after jumping straight onto ME2 from ME1 the
introduction of ammunition did feel wrong, it felt as if it were simply added
to get in the way of my sniper rifle. A fair point I suppose, considering with
the previous method I would just snipe everyone to death before they got close
enough to see me, let alone fire, but I was still annoyed to have to switch
over when I was doing so well.
Gameplay aside I don't think it even needs to be aid how amazing the
universe is. its bright, vibrant, dramatic, colourful, exciting, and strangely
realistic. This is exactly what I feel the galaxy would be like if things took
the same path.
The Characters are developed, even the ones you can't speak to. Walking
passed random people you hear conversations, snippets of a person’s life, and I
couldn't help but want to stop and listen to their problems, even if I couldn't
help.
The Story is one of the best on a games platform I have ever played through,
and I don't say that lightly.
If I did have to have a real problem with Mass Effect it would be the planet
scanning. In order to gather minerals, which you have to do in order to even
reach the final mission, players must either pray that they collect enough on
missions (which they won’t) or go to un-explored planets and use an incredibly
tedious scanner, scroll over the whole planet in order to find rich deposits
and then use them to upgrade the ship.
I don't think it’s a necessary part of the game. It only serves to lengthen
the gameplay by making the player hunt down unexplored planets and,
occasionally find an anomaly which will result in a short mission.
The game would benefit much more if either the scanner was something
interesting, a mini-game for example, or non-existent.
However, that said it’s only a minor issue, and for the most part it’s not
exactly the holy grail of usability issues.
Finally, upon completing Mass Effect 2 for a second time, I sat back and breathed
a sigh of relief. I had been right, the missing ingredient was attachment. I
played through Mass Effect one and two with the same save file and felt more
connected because of it, and now, if I keep my save, it seems that not only
will I have the Alliance and the citadel behind me in the fight against the
reapers, but I will be backed by an army of Krogan now that I have cured the
genophage, a fleet of Quarians, since I remained in their good books, an army
of Geth since I re-programmed the heretics, and an army of Rachni as I allowed
their queen to escape.
Good Game.
Really. Good. Game.
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So, yeah, that was the review, its a fair bit old, but it'll do.
MassTube
- James
P.S. As little as I care about the olympic games it occurs to me that not many people in my life time will be able to say 'I lived in a city holding the olympic games, during the olympic games' so yeah... go me.
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